Tuesday, November 24, 2015

Response to Postigo

Postigo, H. (2003). From Pong to Planet Quake: Post-Industrial Transitions From Leisure to Work. Information, Communication & Society, 6(4), 593-607.


This article discusses how many people who participate in online gaming also work on or "mod" these games as a form of entertainment. 

Quotes-
"As one looks over the immense amount of work that generating this content entails, one cannot help but wonder in what other ways all of this skilled labor might be contributing to the value of the games being modded, what motivates individuals to contribute to mods, and what broad social forces position the work of these hobbyists for indirect or direct exploitation." - 596

I would actually prefer this as a model of consumption sometimes. So many things are produced by the same small group of people it would be nice to see other opinions become popular. 


"Rather perhaps information communications technologies have allowed hobby and leisure to become commodities that are massively produced and consumed, a process by which cultural form are created by the masses for the masses." - 605


This quote directly makes me think of Facebook, Instagram, and Twitter. People post content to these sites and presume that no one can misuse it, but these companies claim ownership over content that you post. 



Terms-


unwaged work- Work completed for relaxation or a hobby that others get paid to complete.
modders- "Hobbyist groups that develop modifications to commercial games are part of this support network and are generally known on the Internet as modders." - 596


Notes from Class-
Is this the result of a DIY culture? 



Other things that are modded and then reproduced by the original company

*Holga - now sell kits based on Mods.
*Fan Fiction - 50 shades of Grey is Twilight fan fiction









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